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Interaction research / Foundation complete

Gaze Glide

A local interaction-runtime foundation with deterministic replay, signal contracts and synthetic interface demos.

Gaze Glide project visual

Project interface captured from the supplied source running locally.

The problem

Assistive interaction needs a predictable foundation that separates perception, decisions and actions while preserving a useful debugging record.

What the build includes

  • Typed signal and intent contracts
  • Bounded pipeline scheduling and virtual clocks
  • Session recording and deterministic replay
  • Synthetic developer console and kiosk demo
  • Desktop overlay implementation

Scope & availability

This edition completes the platform foundation. The demos use synthetic signals. Camera perception, gaze estimation, calibration and real cursor control are future phases.

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